This game addresses educational objectives included in the curriculum of non-technological careers, such as the identification and analysis of concepts related to basic hardware components of a computer. These objectives are joined with those of a video game, i.e., live an attractive, motivating and enriching experience. The game has focused on the interaction between the player, who plays the role of a student, a 3D virtual computer, and a character who plays the role of the teacher. The player interacts with the computer and answers a series of inquiries posed by the teacher, all related to components of the 3D computer located in the game scenario, which represents the teacher’s office.